Godot Engine
Open-source 2D and 3D game engine
Godot 4.7.2 lands as pure patch traffic, with the 4.6 branch still taking fixes alongside it.
◆Recent moves
- 2d ago
Godot 4.7.2 maintenance release
A version bump to 4.7.2-stable, continuing the monthly maintenance rhythm on the 4.7 line. The entry carries no changelog of its own — just a link to the release article — so its content is only readable off-feed.
View source ↗ - 1mo ago
Godot 4.7.1 maintenance release
The first patch on the 4.7 line, framed as compatible with prior releases and recommended for adoption. Standard stabilisation work following a feature release.
View source ↗ - 1mo ago
Godot 4.6.3 maintenance release
A 4.6-branch patch published 29 seconds after 4.6.2 and five days after 4.7 went stable — evidence the older line was still being serviced past the new release.
View source ↗ - 1mo ago
Godot 4.6.2 maintenance release
Half of a same-minute pair of 4.6 backports pushed after 4.7 shipped. Bug-fix only, compatible with earlier 4.6 releases.
View source ↗ - 2mo ago
Godot 4.7 feature release
The anchor of the current window: the feature release that opened the 4.7 line, described as improving usability and performance while preserving compatibility. Every entry since has been patch work against it.
View source ↗ - 4mo ago
Godot 4.6.1 maintenance release
An earlier 4.6 patch from March, before the 4.7 cycle opened. Same maintenance boilerplate as the rest of the branch.
View source ↗