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Jitter

DESIGN
Velocity6.3

Jitter turns its AI effects engine into a packaged panel — and a pricing tier to match.

motion-designai-effectsshaderspricing-tiersbrowser-based
Current state
Jitter is a browser-based motion design tool shipping weekly, and its center of gravity has moved to AI-generated effects. After launching Jitter AI (build custom effects from a prompt) in May, it has consolidated shaders and effects into a dedicated Effects panel and introduced an AI-heavy Ultra pricing tier. Alongside, it keeps expanding the core editor: components, counters, background blur, glass, and displacement shaders.
Where it's heading
The direction is clear — grow the effects and shaders library, let AI generate whatever isn't pre-built, and monetize the resulting AI usage through tiered credits. Editor fundamentals such as reusable components, batch export, and timeline UX are maturing in parallel to keep it viable for team workflows. Jitter is positioning as the place where designers both use and generate motion effects without leaving the canvas.
Prediction
Expect workspace-level components (already flagged as next), a deeper AI effects library, and more usage-based gating as the Ultra tier establishes AI credits as the pricing lever.

Recent moves

  1. 3d ago

    Effects and shaders

    ⚡ SPARK

    Packaging dozens of shaders into one Effects panel — with an AI-effect generator on top and a new Ultra tier for AI-heavy use — pulls Jitter's scattered effects work and its AI bet onto a single surface with a matching business model.

  2. 11d ago

    Template collection: The Harvest

    Seven food-and-drink templates plus a now-searchable template gallery — content and discovery improvements that lower the starting effort for common brand-video use cases.

  3. 17d ago

    Background blur

    Per-layer background blur with radius and blend controls adds a common compositing tool, alongside a Trust Center and faster transparent WebM export — steady editor maturation.

  4. 23d ago

    Counters

    Animated number counters, with format handling for decimals, percentages, and units, address a frequent motion-graphics need, and Jitter AI now accepts image references — a small but real extension of the AI layer.

    View source ↗
  5. 1mo ago

    Components

    First-version, file-level components bring reusability to Jitter — a meaningful step toward team-scale consistency, with workspace-wide components flagged as next.

    View source ↗
  6. 1mo ago

    Glass effect

    A configurable glass effect (refraction, dispersion, frost), usable static or animated, is one more entry in the growing shader library that the later Effects panel goes on to organize.

    View source ↗