Jitter
Jitter turns its AI effects engine into a packaged panel — and a pricing tier to match.
◆Recent moves
- 3d ago
Effects and shaders
⚡ SPARKPackaging dozens of shaders into one Effects panel — with an AI-effect generator on top and a new Ultra tier for AI-heavy use — pulls Jitter's scattered effects work and its AI bet onto a single surface with a matching business model.
- 11d ago
Template collection: The Harvest
Seven food-and-drink templates plus a now-searchable template gallery — content and discovery improvements that lower the starting effort for common brand-video use cases.
- 17d ago
Background blur
Per-layer background blur with radius and blend controls adds a common compositing tool, alongside a Trust Center and faster transparent WebM export — steady editor maturation.
- 23d ago
Counters
Animated number counters, with format handling for decimals, percentages, and units, address a frequent motion-graphics need, and Jitter AI now accepts image references — a small but real extension of the AI layer.
View source ↗ - 1mo ago
Components
First-version, file-level components bring reusability to Jitter — a meaningful step toward team-scale consistency, with workspace-wide components flagged as next.
View source ↗ - 1mo ago
Glass effect
A configurable glass effect (refraction, dispersion, frost), usable static or animated, is one more entry in the growing shader library that the later Effects panel goes on to organize.
View source ↗