Kahoot!
Game-based learning platform for classrooms and corporate training
Kahoot's feed is all L&D thought leadership, with no product releases surfacing
◆Recent moves
- 4d ago
Why Gen Z feel unprepared for new responsibilities post-layoffs — and how to equip them to thrive
A blog post on equipping Gen Z employees after layoffs. Audience-marketing content with no product change.
View source ↗ - 10d ago
Explore Kahoot!’s latest learning innovations for schools and districts at ISTELive 26
An event-promotion post previewing Kahoot's presence at ISTELive 26. It references AI formats but as conference marketing, not a documented release.
View source ↗ - 15d ago
Making workplace learning stick: a framework for effective training
A framework post on making workplace training stick. Thought-leadership content, not a product update.
View source ↗ - 16d ago
Peer learning at work starts with a good question: the ultimate guide for successful peer learning sessions
A practical guide to running peer-learning sessions. Marketing/education content with no product signal.
View source ↗ - 16d ago
Peer learning in the workplace: The knowledge your training program can’t teach
A companion post on peer learning and the 70-20-10 model. Thought-leadership content, not a release.
View source ↗ - 17d ago
Kahoot! Impact: New systematic review compares solo and group gamification in adult language learning
A Kahoot! Impact post summarizing a systematic review of gamification in adult language learning. Research-marketing content with no product change.
View source ↗