Zed
High-performance multiplayer code editor built in Rust
Zed 1.26 adds Pyrefly for Python and debugs WebAssembly from the JavaScript debugger.
◆Recent moves
- 23h ago
Zed 1.26.2: Pyrefly, WebAssembly debugging, debugger variable trees
The 1.26 line widens the editor's core: Pyrefly as an optional Python server, a navigable variable tree in debugger hovers and WebAssembly debugging via DWARF. Agent changes are refinements, with ACP defaults no longer overwriting settings on reopened conversations.
View source ↗ - 6d ago
Zed 1.25.3 patches vulnerable dependencies
A dependency-only patch for recent ecosystem vulnerabilities. Upgrade it, but nothing visible changes.
View source ↗ - 7d ago
Zed 1.25.2: smaller binaries, ACP context compaction, Bedrock models
The 1.25 line's main release shrinks binaries, adds double-click inlay hint edits, and gives external ACP agents session notices and context compaction. Bedrock gains GPT-6 Astra, Claude Fable 5.1 and Opus 5.5, keeping Zed's quick model-onboarding habit.
View source ↗ - 9d ago
Zed 1.24.4 fixes OpenCode models failing to load
A single fix so OpenCode models load again after a missing-field npm error. It is maintenance on the growing provider list rather than new capability.
View source ↗ - 10d ago
Zed 1.24.3 adds Gemini 4 Argon to Google AI models
A single-change patch that adds Gemini 4 Argon to the Google AI provider. It fits Zed's habit of shipping each new frontier model in a point release rather than waiting for the next weekly minor.
View source ↗ - 14d ago
Terminal tabs in the Agent Panel, Git tags, Bedrock tool use
Terminal tabs can now be dragged into the Agent Panel, custom Bedrock models get configurable tool use, images and thinking, and long agent threads use less CPU and memory. Most of the remaining changelog is Git work, including local tag creation and Gerrit/Gitiles permalinks, so the release continues both of Zed's weekly tracks without changing direction.
View source ↗